Fallcrest

This is the town where the party starts their adventuring careers. It is ruled by its Lord Warden and a small council that takes care of the town’s administrative needs.

Population: 1,350; another 900 or so live in the countryside within a few miles of the town. The people of Fallcrest are mostly humans, halflings, and dwarves. No dragonborn or eladrin are permanent residents, but travelers of all races pass through on occasion.

Government: The human noble Faren Markelhay is the Lord Warden (hereditary lord) of the town. He is in charge of the town’s justice, defense, and laws. The Lord Warden appoints a town council to look after routine commerce and public projects.

Defense: The Fallcrest Guard numbers sixty warriors, who also serve as constables. Moonstone Keep is their barracks. The Lord Warden can call up 350 militia at need.

Inns: Nentir Inn; Silver Unicorn. The Silver Unicorn is pricier and offers better service; the Nentir Inn sees a more interesting clientele.

Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse; Nentir Inn.

Supplies: Halfmoon Trading House; Sandercot Provisioners.

Temples: Temple of Erathis (includes shrines to Ioun and Moradin); Moonsong Temple (Sehanine. Includes shrines to Corellon, Melora, and Avandra); House of the Sun (Pelor. Includes shrines to Kord and Bahamut).

Fallcrest

Five Hulks and an Elf Teldurn Teldurn